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Jiayi Jia

5 updates, last on Oct 7, 2026

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Questions this week

Week 5

What happens when things that are difficult to compare are placed into the same system?

Week 4

How can I borrow small mechanics from games and bring them into everyday life? Can a playful system make people notice ordinary experiences differently?

Week 2

Last week, I was mainly thinking about the difference between value defined by a system and value felt through experience. I started to wonder not only what a system measures, but also what choices it gives us, what context it leaves out, and how the same experience can be framed differently.

Week 1

This week, I started thinking more about how we compare different kinds of value. When different values conflict, why does one become more important than another? And when we have to make different values measurable or comparable in order to make a choice, what might be lost in that process?

Weel 6: Provotype

This week, I kept thinking about what I actually want to learn from these prototypes. I revised some of my previous ideas and tried to turn them into small experiments that people could actually test. Sometimes an idea feels interesting at first, but when I think about it more, the logic starts to feel unclear, or I can’t really see how it connects to my research topic. This makes me question my topic again. I feel like I am stuck in a loop: because I am not sure about my topic, I don’t know what experiments to make. Then after I make an experiment, I am not sure why it relates to my research, so I go back to questioning my topic again.

Research discoveries

Week 5

After the critique, I started thinking more about how very different things become comparable once they enter the same system. Sleep, confidence, memory, and luck do not naturally share the same unit, but in the auction they could all be given prices and compared through Life Credits. This week, working with provocations also helped me realize that I don’t need to make every idea completely logical at the beginning. A strange or exaggerated rule can create a different way of looking at the same question. I am still exploring what these comparisons actually reveal, rather than trying to reach a conclusion yet.

Week 4

This week, I also asked friends what small abilities they would want in everyday life. I was surprised that many answers came from very specific personal experiences, such as presentation anxiety, getting concert tickets, sleeping better, or having better luck. This led me to think about translating these small personal desires into traits that could be collected, compared, and bid on in a fictional Life Auction.

Week 2

I started exploring three directions: choice, context, and reframing. One thing I realized is that a system does not simply record experience. It can also shape how an experience is understood. A score or progress bar may look objective, but it is still based on decisions about what should be measured and what should be ignored. I also became interested in what gets lost when different everyday experiences are translated into the same measurable system. This surprised me because I originally thought more about whether gamification was motivating or harmful, but now I am more interested in how the system itself frames value.

Week 1

My original research focused more on gamification and achievement systems, and how they could help people notice small values in everyday life. After reading How Gamification Can Ruin Your Life, I started to realize that measurement is not always neutral. When an experience is turned into numbers, goals, or achievements, the way we value that experience may also change. This made me think beyond gamification and more about value itself. I started wondering how we compare different kinds of value, especially when they are difficult to measure in the same way. What surprised me was that my research started moving away from finding a solution and toward asking more questions. I am now more interested in what happens when different values have to be compared, and what might be lost in that process.

Weel 6: Provotype

This week, I continued revising some of my previous provocations and thinking about how to turn them into small experiments that other people could interact with and respond to. I noticed that I am often attracted to an interesting format, rule, or interaction first, but then I run into the same questions: What am I actually trying to learn from this experiment? What should I be looking for in people’s responses? Even when a prototype seems to work as an interaction, I am still not sure how it can help me continue my research. Reading about provotyping again helped me understand that a provotype is not meant to prove that an idea is correct. It can create an unusual situation that leads to reactions, discussions, or questions about things we normally take for granted. What is still difficult for me is finding a question that I genuinely want to keep exploring.

Other work

Week 5

This week I continued developing ideas from the Life Auction and started generating different provocations from the questions that came out of the critique. I also began translating some of them into small prototype ideas, including a character creator based on limited points, a fictional market where personal values can be exchanged, and an experiment about how the same experience can be presented differently in different contexts. I am still figuring out how to move from these ideas into visual forms. This is probably the most difficult part for me right now. Instead of deciding which direction is the final one, I want to use these small prototypes to see which ideas are worth continuing.

Week 4

This week, I kept thinking about what kind of prototypes I actually want to make. I realized that I am very attracted to small playful things, like online tests, mini games, and interactive websites. I am not really interested in making a large game. I am more interested in borrowing small systems or mechanics and putting them into everyday life. My previous Save Point prototype was one experiment with this. I originally thought people might use it to revisit a decision or experience, but the responses were very different. Some people wanted to take risks, some wanted to preserve a happy moment, and some did not want to go back at all. This made me realize that I do not need to prove that a game mechanic can make life better. I can use it as a way to create a situation and see what people do with it. This led me to a new prototype, Life Auction. I asked friends what small abilities they would want in everyday life, and many answers came from very specific personal experiences: better sleep, less anxiety during presentations, getting concert tickets, good memory, luck, or being liked by animals. In the auction, these personal desires become traits with rarity levels and prices in Life Credits. I am interested in what happens when things that normally cannot be bought are translated into the same system. What will people spend on? What will they ignore? And will competition, rarity, or limited credits change their choices? I still do not know exactly what this prototype will reveal. For now, I want to make the system playable and see what happens.

Week 2

Reading Donna Haraway’s Situated Knowledges gave me another way to think about my topic. I was especially interested in the “god trick” and the idea that there is no completely neutral position for seeing or judging something. I also found the discussion about avoiding simple binary thinking useful. Instead of asking whether measurement or gamification is simply good or bad, I became more interested in the tension between the two sides: When is measurement useful, and when does it begin to reshape or reduce an experience? These ideas also connect to my experiments with choice and context. I am considering how revealing more information after someone makes a choice might change the way they understand or judge that choice.

Week 1

In Seminar, I continued developing my thesis research through discussion and writing. My professor introduced Minard’s visualization of Napoleon’s Russian campaign. It made me think about how a large human loss can be translated into numbers and visual information, while many individual experiences and stories behind the data may become invisible. This gave me another direction to think about quantification and information visualization. I also reflected on my research process. I realized that I often stay within one area and keep looking for similar examples, instead of asking questions that could lead me somewhere new. I am trying to explore a wider range of ideas and references first, and then gradually narrow them down into questions that I want to understand more deeply.

Weel 6: Provotype

Most of my topics seem to start from things that I am personally interested in. But as I continue researching them, I sometimes realize that I may not be as interested in the topic as I first thought. I often lose the curiosity or motivation to keep asking more questions. When I look at some of my classmates’ work, such as the projects about hesitation and rituals, the relationship between their topic and their prototypes feels very clear to me. I can understand why they made those experiments and what they are trying to explore through them. When I look back at my own prototypes, I often have the opposite feeling. I can make an experiment that seems interesting for a moment, but then I start asking myself: Why did I make this? How does it connect to my topic? What am I trying to communicate or understand through it? What did I actually discover? I often don’t know how to answer these questions, and that makes it difficult for me to know how to continue.

Other questions or notes

Week 5

No

Week 4

No..?

Week 2

I have been developing my research questions and looking at different references, but I am still not sure how to translate these ideas into design experiments.

Week 1

One thing I am still struggling with is how to find a research direction that I can continue exploring deeply. Every time I look at new references, I find something else interesting, and I feel like my topic changes slightly. I know that the topic does not need to be fixed yet, but sometimes it is difficult for me to tell whether I am developing my question more deeply or simply moving to another topic.

Weel 6: Provotype

I had trouble pushing my prototypes further this week, so I spent more time looking at other students’ and designers’ work. One problem I noticed is that sometimes a prototype does not convince me enough to actually test it with someone. If it feels too simple, boring, or if I think I can already predict how people will respond, I start to wonder what I would actually learn from testing it. I also tend to change my ideas very quickly when someone questions them. I think I am still trying to understand how to stay with one question longer and use these problems to develop it, instead of immediately moving to another idea.

References

Week 5

Week 4

RISD网页设计结课作业~*请打开声音* 这个冬天接触了...

先复制一下,再到【小红书】打开查看笔记。

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复制这段,去【小红书】发现更多好内容~

Week 2

(This is a small text-based interactive test that I tried recently. The link may not be fully accessible without Xiaohongshu, but I found its structure interesting because it turns simple questions and choices into a playful experience. It made me think about why being interpreted or categorized by a designed system can feel more engaging than answering a normal questionnaire.)

Week 1

Weel 6: Provotype